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GRIME TEAM III

The Copped Hall Conundrum

Grime Team have been called to Copped Hall to help the local archaeology group find a Tudor mansion and maybe a Medieval hall. But the theories span 5,000 years!

The usual impressive array of Geofizz gear is offered, expert opinions are put forward and an experimental reconstruction carried out.

Find out how a Norwegian Blue can help locate the mansion, see the finds interpreted and Phil with  his head in a bucket. Discover why Victor doesn't like the rain and Mick is so scared of cattle.